Motion blur plays a huge part when compositing a scene!
My new asset is now available on the Asset Store, Studio & Office Props, you can grab it here: http://u3d.as/SVy
Character customization in Wizards Mayhem Arena. http://goo.gl/QHQgyi
hmm, I think I need more stars on screen… http://goo.gl/QHQgyi
Just Released!
Wizards Mayhem Arena is a fast-paced multiplayer game for Android! Challenge your friends in this magically frantic arena game.
Get it here for Android: https://goo.gl/QHQgyi
2 Line renderers with 3 points each + scrolling texture offset.
Auto fills specific components fields
Auto fills specific components fields marked with an attribute #gamedev #unity #editorscript

Hello again guys! So, after reading through some feedback entries, I stumbled across this one: https://feedback.unity3d.com/suggestions/automatically-inject-requirecomponent-fields I thought that this was a wonderful idea, what it basically is auto fills component fills marked with the attribute RequireComponent, it not only adds (if there is not) the component in the gameobject, it also fills a…
Preview Main Component Icon In Hierachy
Preview main component icon and more, free for script #unity3d

Hey guys, I made a simple script that shows the icon of the first component (after transform of course) of the gameobject in hierarchy and also show a toggle to toggle the active state of the object. It can also show custom component icons, you just need to put them in Assets/Editor/Icons. Also, it has some “smart” icon showing that shows differently depending if the object has components or not…
I heard they were going to make a Pokémon RPG for Nintendo 64! (Some mockups)
So, I heard GameFreak was thinking about release a Pokémon game for Nintendo 64 circa 1998~99, but they dropped the project for unknown reasons. So almost 20 years later I decided to make some mockups of how the game could have been.

To be honest I don’t even know if the Nintendo 64 hardware was going to be able to handle some of these mockups (in realtime) so I cranked down all the polygon count of all models that I could. This is the Pokémon Center.

Route 20 heading to Cinnabar.

A random battle and my fav Pokémon.

The PC, according to some Ken Sugimori sketches.

The Route 12, leaving Lavender Town.

The Pokémon Tower, I made some changes to it.

That little boy who talks nonsense out of nowhere in Route 3.

Playing around with the menus in the Route 2 next to Pewter.

Route 10 heading to Lavender Town.

The most epic and exciting moment in the whole game in my opinion, the encounter with Mewtwo in the Unknown Cave.

The first hardest decision of our lives!

The Safari Zone and the very well hidden GOLD TEETH.

The Route 17! This one was also kinda rethinked, I didn’t know if the level designers intention was to really make a bridge or they only made this for the anime series.

A hypothetic cover for the game, I think in this case they would do a high detailed 3d still but I like some ken sugimori art, it’s nostalgic and cool.
Speed modelling + texturing of the creature #10!
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Creature #10 is done!
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